Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
Recent Comments
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
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For the past few weeks, I’ve been working with friends all across the USA to assemble the second promotional video for Inevitable. Inevitable is a board game that Jeremy and I are independently publishing. We’re getting 500 copies made at a commercial printer, and we have high hopes that we’ll be able to follow that up with another run of 1,000.
The movie (like the game) is weird, outrageous, and funny, and I’d be flattered if you’d take a moment to watch it. Thanks!
Many moons ago, AEG licensed Pressure Matrix from me – it was the very first game I sold. Shortly after that, they licensed The Isle of Doctor Necreaux and published that.
They recently announced that they’re going to demo Pressure Matrix at GenCon:
http://boardgamegeek.com/thread/536082/pressure-matrix-at-gen-con
Yay!
(I should ask ‘em for a PDF of the current rules and board tiles.)
— Jonathan A Leistiko :: gaming : icp
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After many, many years of creative effort and work, the first commercial release of an Invisible City game is almost here! Alderac Entertainment Group has announced The Isle of Doctor Necreaux. It’s a cooperative card-based adventure game for one to five players set in a Flash Gordon-style future.
Doctor Necreaux has several design elements that I’m particularly pleased with. I like the character creation mechanic, the speed-vs-threat mechanic, and the way you don’t automatically get every item you find (the item queue mechanic).
I’m also very pleased with the artwork on the cards. The character cards are all appropriately heroic, and the monsters are full of menace and style.
Woot!
— Jonathan A Leistiko :: gaming : icp
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It’s not vanity-searching; it’s history! To celebrate their 10th birthday, Google put up a site that allows you to search their index from 2001. It’s like looking back in time.
A search for ‘invisible city’ quickly returns a missive from our past selves, a glimpse into the way we were.
Seems like a million years ago.
— Sharon J Cichelli :: icp
In case you were wondering what the 10 most popular Invisible City games (as measured by number of downloads) were:
1) Zombie Wars: 1979
2) Juggernauts: 1484
3) Cetacean Ascension Moonbase 8: 1180
4) Office Gossip: 1176
5) Cthul-B-Que: 1181
6) Ninja Golf: 1141
70 Zombie Rancher: 1114
8) The Unnamed Game: 987
9) Whakka Mole: 981
…And a virtual 3-way tie for #10:
10a) Psi Squad: 950
10b) 1,000 Blank White Questions: 949
10c) Runaround: 945
— Jonathan A Leistiko :: icp : gaming
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If you’re looking for a Game of the Month for September 2007, please be patient. I’m running a gamestorming session at ProtoCon 9 this weekend, and that will be the Game of the Month for September.
— Jonathan A Leistiko :: gaming : icp
Today is my and Jonathan’s 5-year wedding anniversary.
With you, Sweetie, it’s all fun and games. I’m the luckiest girl ever.
— Sharon J Cichelli :: icp
So this is timely. Greg Knauss wrote up his thoughts on the distinction between referential bloggers and experiential bloggers, inspired by his experiences as a guest blogger on kottke.org.
The referential blogger uses the link as his fundamental unit of currency, building posts around ideas and experiences spawned elsewhere: Look at this. Referential bloggers are reporters, delivering pointers to and snippets of information, insight or entertainment happening out there, on the Intraweb. They can, and do, add their own information, insight and entertainment to the links they unearth—extrapolations, juxtapositions, even lengthy and personal anecdotes—but the outward direction of their focus remains their distinguishing feature.The experiential blogger is inwardly directed, drawing entries from personal experience and opinion: How about this. They are storytellers (and/or bores), drawing whatever they have to offer from their own perspective. They can, and do, add links to supporting or explanatory information, even unique and undercited external sources. But their motivation, their impetus, comes from a desire to supply narrative, not reference it.
It puts into words a shift in focus I’ve been planning for Invisible City for some weeks. To date, this blog has been referential, which I find hard to keep fresh. I am a writer, and what I want to post is experiential.
So that’s what’s been percolating in my head. Watch this space…
— Sharon J Cichelli :: icp
Things have been bumpy around here, this I know. It’s not for lack of love.
I’m still very happy with our webhost, A2. I continue to be a big fan of our content management system, Textpattern. And you, Invisible Citizens, are always dear.
Things I’ve fixed lately:
Things still to fix:
— Sharon J Cichelli :: icp
The Game of the Month for March 2006 is Loser’s Game. Loser’s Game is a relatively simple trick-taking game for three or more players. The twist in this game is that it blatantly favors the underdog. Go on and give it a try. It’s a bargain at twice the price!
— Jonathan A Leistiko :: gaming : icp
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
SJG Week 14: What do you think you're doing?
SJG Week 12: Settling in and broadening...
The Inevitable Project - Help us out?
SJG Week 8: Targeting your game at a publisher...
SJG Week 7: Tips for artists...
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Carl Klutzke (Un-sticky notes: Part 1)
Jonathan (SJG Week 22: I no longer work at SJG)
BGibbs (SJG Week 22: I no longer work at SJG)
Remi (SJG Week 22: I no longer work at SJG)
Fred (SJG Week 22: I no longer work at SJG)