Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

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Recent Posts
Jonathan A. Leistiko
Jeremy P. Bushnell
Alakazam
Alakazam: Game of the month for August 2015
Power Up! Jewel Thieves: Game of the Month for July 2015

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Shana Rosenberg (BAG)
Kat (Miscellaneous Halloween Thoughts...)
Derek (MetalTalon)
Jon Paulsen (Cthul-B-Que)
A!ex (Fantasy RPG Checkers)

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Randomizers, Meeples, and Metaphysics... Again! · 1 December 11

Howdy! I’ll be presenting on how to use practical philosophical tools to make better games (The same speech I gave at CTXNA in mid-November) at Nerd Nite Austin on December 7th. The other speakers will be presenting on Magic and Balloon Twisting.

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

Randomizers, Meeples, and Metaphysics · 31 October 11

Got ideas about games and how to make ‘em better? Come share your thoughts at CTXNA this Thursday, where I’ll be presenting on Randomizers, Meeples, and Metaphysics: Game Design and Philosophy. I hope to see you there!

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

TED talk on board game design and the future of board games... · 31 October 11

Someone on the Protospiel group posted a link to a very interesting TED talk by Dominic Crapuchettes about board game design and the future of board games. I think you’ll like it too:

http://www.youtube.com/watch?v=3oeVg8uRQS0&feature=youtu.be

— Jonathan A Leistiko :: gaming : technology

Share Ideas

Protospiel South 2011: May 28 and 29 (and 27) · 15 May 11

Protospiel South 2010 was a huge success. We filled our 66-person room to capacity and had a ton of fun. That’s why we’re doing it again in 2011! Guarantee your space and help us plan: Register for Protospiel South 2011 today!

Protospiel South 2011
May 28th and 29th
Austin, TX
Friday, May 27: Casual meet ‘n greet at Rudy’s on 183 @ 7:30 PM.
Saturday, May 28: 9 AM to 10 PM
Sunday: May 29: 9 AM to 10 PM

Location: We’ll be at the same hotel we were at last year: The Best Western Atrium North at 7928 Gessner Drive Austin, TX 78753-6506 (Phone: (512) 339-7311). A Burger Tex and a Red Lobster are within walking distance, and many food options are a very short drive away (a sushi place, Carraba’s, Souper Salad, etc..), including The Black Star Co-Op – a great local brewery/restaurant.

What’s Protospiel South All About?
In the spirit of Protospiel, Protospiel South is a gathering for amateur and established game designers to test and promote nearly-finished game prototypes. The atmosphere is casual, yet everyone is serious about their goals and dreams of publishing games.

Looking for more? You can learn more about Protospiel South, register for Protospiel South , and discuss Protospiel South with the organizers and other people.

I look forward to seeing y’all there!

— Jonathan A Leistiko :: gaming : action

Share Ideas

How To Steal Like an Artist · 4 May 11

Just read the on-line version of a very clever presentation titled How To Steal Like an Artist.

I mention it here because I liked it a lot. Also because the philosophy and stance behind this presentation is very similar to what inspired me to design and post 120 games in 120 months here at Invisible City. It’s also what inspired me to launch Protospiel South (Coming up on May 27, 28, 29!) and is driving me to write a book on game design.

That’s all. Just wanted to share…

— Jonathan A Leistiko :: epiphanies : thought

Share Ideas

Board Game Jam: Toronto: January 29-30, 2011 · 13 January 11

I as reading the forums over at The Board Game Designers Forum when I spotted a post about a Board Game Jam in Toronto.

It’s exactly the kind of thing I like to to. If I could attend, I totally would. As you may or may not know, I used to run a “Gamestorming” event at (the now defunct) ProtoCon at TX A&M. We’d start with nothing and we’d make up as much of a game as we could in one hour. I’d take what we came up with and do the little bit of extra work needed to finish the game, and put it up as a free print-and-play in the Games District.

Sadly, I only got to run two gamestorms before ProtoCon stopped. The first gamestorm produced Cetacean Ascension Moonbase 8. The second gamestorm produced Divine Nuke Wrath.

My point? Bringing a game from zero to finished in a short period of time is tons of fun! I sincerely envy anyone who gets to go to the Board Game Jam. If you’re close enough to go, and you don’t, do me a favor and kick yourself in the shin for me? Thanks so much.

Board Game Jam is happening Jan 29th and 30th. Registration starts at 8:30 AM on Saturday. It’s taking place at George Brown College on Saturday and Sunday.

— Jonathan A Leistiko :: gaming

Share Ideas [1]

G8 Game Timer - A game timer for up to eight players. Nifty! · 10 January 11

I was surfing the questions on the Stack Exchange Board and Card Games site and learned about the G8 multiplayer game timer. I don’t own one, but it seems like a nifty piece of equipment. Apparently it’ll keep separate times for up to eight players, and has the ability to (among other things) start some players with more or less time than others, so as to provide a handicap. The creator also provides instructions for creating your own remote switches to control the timer.

Neat stuff! I figured y’all might like to know about it…

— Jonathan A Leistiko :: gaming : technology

Share Ideas

1955: A new independent boardgame on Kickstarter. · 27 December 10

If you’re a board game fan, and you like to support quality independent productions (like Inevitable), check out the 1955 project on Kickstarter. It has pro-quality art, and mechanics by Kevin Nunn (of Duck, Duck, Go! fame). The project has 9 days left to meet its funding goal, and needs just a hair less than $2,000 to make it.

— Jonathan A Leistiko :: gaming : action

Share Ideas

Grid Snakes: Game of the Month for December 2010 · 30 November 10

Speed, reflexes, and strategy in a den of digital vipers.

Grid Snakes is a quick-playing game with some real-world dexterity elements for two, four, or six players (with variant rules for three, five, and seven to twelve players). You’re a digital snake, trapped in an arena with several other snakes. As you move, you leave body segments behind you. Your goal is to eliminate your opponents by forcing your opponents to crash into the edge of the board or and section of any other player.

Grid Snakes uses a large and a small custom board, several small (eight cards)custom decks of cards, some nickels or quarters, and a lot of colored glass beads (or other small tokens). The rules and cards are available at: http://www.invisible-city.com/file_download/165/

Grid Snakes has fairly simple rules, but requires quick decision making and planning. Grid Snakes is appropriate for ages 12 and up. If you eliminate the timer, you could probably play this game with slightly younger children. If you allow multiple attempts on reflex challenges, you could go even younger. A four-player game takes 30 minutes or fewer to play. A six-player game takes 40 minutes or fewer.

— Jonathan A Leistiko :: gaming

Share Ideas [1]

Inevitable: Game of the Month for November 2010 · 1 November 10

Wreak vengeance upon your enemies, then wreak vengeance upon your friends.

Are you up to the task? Of course you are.

Inevitable is a game for two to five players. Your goal is to wage a terrifying and bloody political campaign against a megalomaniacal supercomputer in a dystopian post-apocalyptic future and emerge victorious. To do this, you’ll have to evade the hazards that HappyCOM-9 and the other candidates will set upon you and increase your Power Influence, and Intelligence until you’re strong enough, popular enough, and smart enough to sway the masses to your side and emerge victorious.

Want to learn more? There’s a brief trailer for Inevitable, a short Quick Start video, and a hyperlinked version of the rules is available online.

Inevitable has lots of custom components (a board, two manuals, a Catalog of items, pawns, group cards, player sheets, a deck of cards, and play money). You’ll also need 1d20, 1d10, at least 3d6, and pencils. All of the print-and-play components for the demo version of the game are available at: http://inevitablethegame.com/content/inevitable-free-demo-version.

Please note that the free demo version is not the complete game. It has a reduced selection of playable groups and only about half the FATE cards of the complete set. That’s because we’re actually selling the complete game in two formats: a professionally printed Deluxe set and a Standard print-and-play version. If you like the demo version, consider upgrading to the Standard or Deluxe version(s).

Inevitable has a simple core, but lots of rules around that core. Inevitable also deals with fairly complex social, political, and cultural ideas. Consequently, Inevitable is appropriate for ages 13 and up. A game with four experienced players takes about 120 minutes to play; your first game will probably take 180 minutes.

Remember: When in doubt, screw the player.

Enjoy!

— Jonathan A Leistiko :: gaming : humor

Share Ideas [3]

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August Game of the Month:

Randomizers, Meeples, and Metaphysics... Again! · 1 December 11

Howdy! I’ll be presenting on how to use practical philosophical tools to make better games (The same speech I gave at CTXNA in mid-November) at Nerd Nite Austin on December 7th. The other speakers will be presenting on Magic and Balloon Twisting.

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

Randomizers, Meeples, and Metaphysics · 31 October 11

Got ideas about games and how to make ‘em better? Come share your thoughts at CTXNA this Thursday, where I’ll be presenting on Randomizers, Meeples, and Metaphysics: Game Design and Philosophy. I hope to see you there!

— Jonathan A Leistiko :: gaming : thought

Share Ideas [1]

TED talk on board game design and the future of board games... · 31 October 11

Someone on the Protospiel group posted a link to a very interesting TED talk by Dominic Crapuchettes about board game design and the future of board games. I think you’ll like it too:

http://www.youtube.com/watch?v=3oeVg8uRQS0&feature=youtu.be

— Jonathan A Leistiko :: gaming : technology

Share Ideas

Protospiel South 2011: May 28 and 29 (and 27) · 15 May 11

Protospiel South 2010 was a huge success. We filled our 66-person room to capacity and had a ton of fun. That’s why we’re doing it again in 2011! Guarantee your space and help us plan: Register for Protospiel South 2011 today!

Protospiel South 2011
May 28th and 29th
Austin, TX
Friday, May 27: Casual meet ‘n greet at Rudy’s on 183 @ 7:30 PM.
Saturday, May 28: 9 AM to 10 PM
Sunday: May 29: 9 AM to 10 PM

Location: We’ll be at the same hotel we were at last year: The Best Western Atrium North at 7928 Gessner Drive Austin, TX 78753-6506 (Phone: (512) 339-7311). A Burger Tex and a Red Lobster are within walking distance, and many food options are a very short drive away (a sushi place, Carraba’s, Souper Salad, etc..), including The Black Star Co-Op – a great local brewery/restaurant.

What’s Protospiel South All About?
In the spirit of Protospiel, Protospiel South is a gathering for amateur and established game designers to test and promote nearly-finished game prototypes. The atmosphere is casual, yet everyone is serious about their goals and dreams of publishing games.

Looking for more? You can learn more about Protospiel South, register for Protospiel South , and discuss Protospiel South with the organizers and other people.

I look forward to seeing y’all there!

— Jonathan A Leistiko :: gaming : action

Share Ideas

How To Steal Like an Artist · 4 May 11

Just read the on-line version of a very clever presentation titled How To Steal Like an Artist.

I mention it here because I liked it a lot. Also because the philosophy and stance behind this presentation is very similar to what inspired me to design and post 120 games in 120 months here at Invisible City. It’s also what inspired me to launch Protospiel South (Coming up on May 27, 28, 29!) and is driving me to write a book on game design.

That’s all. Just wanted to share…

— Jonathan A Leistiko :: epiphanies : thought

Share Ideas

Board Game Jam: Toronto: January 29-30, 2011 · 13 January 11

I as reading the forums over at The Board Game Designers Forum when I spotted a post about a Board Game Jam in Toronto.

It’s exactly the kind of thing I like to to. If I could attend, I totally would. As you may or may not know, I used to run a “Gamestorming” event at (the now defunct) ProtoCon at TX A&M. We’d start with nothing and we’d make up as much of a game as we could in one hour. I’d take what we came up with and do the little bit of extra work needed to finish the game, and put it up as a free print-and-play in the Games District.

Sadly, I only got to run two gamestorms before ProtoCon stopped. The first gamestorm produced Cetacean Ascension Moonbase 8. The second gamestorm produced Divine Nuke Wrath.

My point? Bringing a game from zero to finished in a short period of time is tons of fun! I sincerely envy anyone who gets to go to the Board Game Jam. If you’re close enough to go, and you don’t, do me a favor and kick yourself in the shin for me? Thanks so much.

Board Game Jam is happening Jan 29th and 30th. Registration starts at 8:30 AM on Saturday. It’s taking place at George Brown College on Saturday and Sunday.

— Jonathan A Leistiko :: gaming

Share Ideas [1]

G8 Game Timer - A game timer for up to eight players. Nifty! · 10 January 11

I was surfing the questions on the Stack Exchange Board and Card Games site and learned about the G8 multiplayer game timer. I don’t own one, but it seems like a nifty piece of equipment. Apparently it’ll keep separate times for up to eight players, and has the ability to (among other things) start some players with more or less time than others, so as to provide a handicap. The creator also provides instructions for creating your own remote switches to control the timer.

Neat stuff! I figured y’all might like to know about it…

— Jonathan A Leistiko :: gaming : technology

Share Ideas

1955: A new independent boardgame on Kickstarter. · 27 December 10

If you’re a board game fan, and you like to support quality independent productions (like Inevitable), check out the 1955 project on Kickstarter. It has pro-quality art, and mechanics by Kevin Nunn (of Duck, Duck, Go! fame). The project has 9 days left to meet its funding goal, and needs just a hair less than $2,000 to make it.

— Jonathan A Leistiko :: gaming : action

Share Ideas

Grid Snakes: Game of the Month for December 2010 · 30 November 10

Speed, reflexes, and strategy in a den of digital vipers.

Grid Snakes is a quick-playing game with some real-world dexterity elements for two, four, or six players (with variant rules for three, five, and seven to twelve players). You’re a digital snake, trapped in an arena with several other snakes. As you move, you leave body segments behind you. Your goal is to eliminate your opponents by forcing your opponents to crash into the edge of the board or and section of any other player.

Grid Snakes uses a large and a small custom board, several small (eight cards)custom decks of cards, some nickels or quarters, and a lot of colored glass beads (or other small tokens). The rules and cards are available at: http://www.invisible-city.com/file_download/165/

Grid Snakes has fairly simple rules, but requires quick decision making and planning. Grid Snakes is appropriate for ages 12 and up. If you eliminate the timer, you could probably play this game with slightly younger children. If you allow multiple attempts on reflex challenges, you could go even younger. A four-player game takes 30 minutes or fewer to play. A six-player game takes 40 minutes or fewer.

— Jonathan A Leistiko :: gaming

Share Ideas [1]

Inevitable: Game of the Month for November 2010 · 1 November 10

Wreak vengeance upon your enemies, then wreak vengeance upon your friends.

Are you up to the task? Of course you are.

Inevitable is a game for two to five players. Your goal is to wage a terrifying and bloody political campaign against a megalomaniacal supercomputer in a dystopian post-apocalyptic future and emerge victorious. To do this, you’ll have to evade the hazards that HappyCOM-9 and the other candidates will set upon you and increase your Power Influence, and Intelligence until you’re strong enough, popular enough, and smart enough to sway the masses to your side and emerge victorious.

Want to learn more? There’s a brief trailer for Inevitable, a short Quick Start video, and a hyperlinked version of the rules is available online.

Inevitable has lots of custom components (a board, two manuals, a Catalog of items, pawns, group cards, player sheets, a deck of cards, and play money). You’ll also need 1d20, 1d10, at least 3d6, and pencils. All of the print-and-play components for the demo version of the game are available at: http://inevitablethegame.com/content/inevitable-free-demo-version.

Please note that the free demo version is not the complete game. It has a reduced selection of playable groups and only about half the FATE cards of the complete set. That’s because we’re actually selling the complete game in two formats: a professionally printed Deluxe set and a Standard print-and-play version. If you like the demo version, consider upgrading to the Standard or Deluxe version(s).

Inevitable has a simple core, but lots of rules around that core. Inevitable also deals with fairly complex social, political, and cultural ideas. Consequently, Inevitable is appropriate for ages 13 and up. A game with four experienced players takes about 120 minutes to play; your first game will probably take 180 minutes.

Remember: When in doubt, screw the player.

Enjoy!

— Jonathan A Leistiko :: gaming : humor

Share Ideas [3]

Copyright 1999 - 2009 Invisible City Productions