Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

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Jonathan A. Leistiko
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Alakazam: Game of the month for August 2015
Power Up! Jewel Thieves: Game of the Month for July 2015

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Jonathan A. Leistiko · 1 November 04

Game Designer and ukelele player.

Jonathan’s “Us” Statement for 2016:

Things that have happened in the past 12 years.

More recent news:

Goals:

Thoughts or questions, email me at my first name @ invisible-city.com.

Jonathan’s “Us” statement for 2004:

So it’s been a while since I’ve written one of these, eh? Obviously, we’re still updating other parts of the site (like the Games District, Weblog, and Agora). Let’s pull out a quote from my 2001 statement:

So, where do I want to go from here with ICP? Well, I still want to see us produce and distribute at least one board game this year – ideally Inevitable, but I’d settle for getting Psycho Killer out by October ’01 (but making that deadline would be problematic at best – I’m going to have to settle for an ’02 release). Perhaps a retail copy of Run Hamster Run or RYB

We still haven’t had a commercial release, but it’s by choice not for lack of effort. We did the math and figured out that publishing a board game of the quality that we wanted would cost at least $20,000. That’s a lot of money to risk, whether it’s mine or someone else’s. If I’m making that kind of a gamble, I need to dedicate more than just my spare time to it. With my job at Apple, my other hobbies to keep me sane (Yes, I do things with my spare time other than making up games.), socializing with friends, maintaining my part of a happy and healthy marriage… There’s just not space in there to take the risks involved in starting a traditional commercial game publishing company.

The kicker there is the word traditional. Since the beginning, we’ve been anything but traditional. Our primary goals for now are:

  1. — Daniel Bullen    Jan 10, 05:12 PM    #
  2. — Sara T    Feb 4, 07:56 AM    #
  3. — Dave Burchill    Apr 20, 05:23 PM    #
  4. Aaron Dalton    Apr 22, 08:32 AM    #
  5. — Kristian Chickey    Jun 16, 03:37 PM    #
  6. — Marci    Aug 4, 06:50 AM    #
  7. Doug Orleans    Dec 2, 11:59 AM    #
  8. — dean    Dec 14, 08:48 PM    #
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