Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
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Celtx: A full-featured textual media writer/creator tool.
Featured Game of the Month for July '08: The Decktet
Deluxe Memory
Featured Game of the Month for June '08: Stench of Death
Counterfactual history idea: The USA & Russia allied
Recent Comments
Jonathan Leistiko (Counterfactual history idea: The USA & Russia allied)
Kerry Harrison (Counterfactual history idea: The USA & Russia allied)
Almo! (Seeking spoiler text for On The Edge "secret" cards.)
Jonathan Leistiko (Magic Spell)
char (Magic Spell)
Copyright 2007 Invisible City Productions
Published with Textpattern
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The 96th Invisible City Game of the Month for December 2007 is Druid’s Duel.
Druid’s Duel is a quick card game I made up for the Board Game Designer’s Forum’s Game Design Challenge for November ’07 . In Druid’s Duel, you’re a druid competing with other druids in a shape changing contest to display your wits and prowess. The druid who best adapts to the tactics of his or her opponents becomes the new head of the Circle. Everyone starts the game with a full had of strategy cards. Each round you secretly pick a shape (lion, peacock, or jackrabbit) and a strategy card to play. When shapes are revealed, you may or may not get to discard your strategy card, depending on the shapes and strategies of your opponents. If you’re the first one to discard all of your strategy cards, you win.
Druid’s Duel is a game for two to four players. Druid’s Duel uses a standard Poker deck. You can read the rules at http://www.invisible-city.com/play/470. A four-player game takes about 30 minutes to play. I estimate that Druid’s Duel is appropriate for ages 13 and up.
— Jonathan A Leistiko :: gaming
430 minutes to play? Too long for me. Thanks for sharing your games.
— John Gravitt Dec 5, 07:03 PM #Ah… That would be a typo. How about 30 minutes to play? Is that short enough? I hope so, since that’s also the accurate duration.
Thanks for pointing out the typo!
— Jonathan Leistiko Dec 5, 10:45 PM #Very neat! I like that the rules are simple enough to keep in my head and the premise is fun.
I’m curious why you take the last form out of play for a round?
— Jim S. Dec 14, 11:07 PM #“[W]hy you take the last form out of play for a round?”
So you have a better chance of knowing what strategies are going to succeed in the following round. Say you’re in a 3-player game and your opponents both played “lion” last turn. You know that this turn is a good turn to play “lion” because they can’t. If one played “lion” and one played “peacock”, then you know that each of those only have a 50% chance of being contested this turn.
Also, I like the imagery it creates. =)
— Jonathan Leistiko Dec 15, 01:03 AM #Celtx: A full-featured textual media writer/creator tool.
Featured Game of the Month for July '08: The Decktet
Deluxe Memory
Featured Game of the Month for June '08: Stench of Death
Counterfactual history idea: The USA & Russia allied
Get Yer Free Organizer Fix: Pocket Mod
Fantasy RPG Checkers
Fantasy RPG Checkers - Game of the Month for April '08
Rocketball
Peep War, 2005 revision
Jonathan Leistiko (Counterfactual history idea: The USA & Russia allied)
Kerry Harrison (Counterfactual history idea: The USA & Russia allied)
Almo! (Seeking spoiler text for On The Edge "secret" cards.)
Jonathan Leistiko (Magic Spell)
char (Magic Spell)
Jonathan Leistiko (Magic Spell)
ndi (Magic Spell)
kj (Participatory Zombie Sim Game)
Jonathan Leistiko (Unauthorized, free, print-and-play Doctor Who Card Game)
Jonathan Leistiko (Steamwork Arena)
430 minutes to play? Too long for me. Thanks for sharing your games.
— John Gravitt Dec 5, 07:03 PM #Ah… That would be a typo. How about 30 minutes to play? Is that short enough? I hope so, since that’s also the accurate duration.
Thanks for pointing out the typo!
— Jonathan Leistiko Dec 5, 10:45 PM #Very neat! I like that the rules are simple enough to keep in my head and the premise is fun.
I’m curious why you take the last form out of play for a round?
— Jim S. Dec 14, 11:07 PM #“[W]hy you take the last form out of play for a round?”
So you have a better chance of knowing what strategies are going to succeed in the following round. Say you’re in a 3-player game and your opponents both played “lion” last turn. You know that this turn is a good turn to play “lion” because they can’t. If one played “lion” and one played “peacock”, then you know that each of those only have a 50% chance of being contested this turn.
Also, I like the imagery it creates. =)
— Jonathan Leistiko Dec 15, 01:03 AM #