Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
Recent Comments
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
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« Naughty & Nice - Game of the Month for August '08 | Cthul-B-Que: Game of the Month for September '08 »
You may already know about this, since you’re a clever, web-savvy person, but Google has released the Windows beta of a brand-new web browser called Chrome. (Sadly for Mac users like myself, it’s Windows-only right now.)
I found that the easiest way to learn about Chrome’s features from a user perspective was to watch the short tutorial movies, while the comic about why they made Chrome by Scott McCloud provided all the geeky behind-the-scenes info I wanted.
The features I found most intriguing were that each tab is its own process, so one tab can’t crash the entire browser; they incorporated Google’s “one box for everything” approach for the address bar box, and the creation of a home page that starts with snapshots of your most-visited web pages. Oh, and they re-wrote the entire thing so its (supposedly) super-fast and made it open source. I’m cautiously optimistic.
— Jonathan A Leistiko :: technology : novelties
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
SJG Week 14: What do you think you're doing?
SJG Week 12: Settling in and broadening...
The Inevitable Project - Help us out?
SJG Week 8: Targeting your game at a publisher...
SJG Week 7: Tips for artists...
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Carl Klutzke (Un-sticky notes: Part 1)
Jonathan (SJG Week 22: I no longer work at SJG)
BGibbs (SJG Week 22: I no longer work at SJG)
Remi (SJG Week 22: I no longer work at SJG)
Fred (SJG Week 22: I no longer work at SJG)