Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
Recent Comments
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Copyright 1999 - 2010 Invisible City Productions
Published with Textpattern
« Zombie Rancher desktop picture added to Zombie Rancher | Cheater's Game: Game of the Month for January '09 »
There’s something alien in Deep Space Outpost 233-B, and it’s hungry. Will you figure out how to neutralize it before it eats you?
Space Monster is a cooperative exploration / adventure / suspense / combat game for one to five players. Your goal is to figure out the space monster’s weaknesses and stop it before it eats everyone on the space station – including you! This brings up an important point: The game is actually only mostly cooperative. if things get really dire, you can make a run for the sole one-person escape pod. If you escape and the monster eats everyone else, you win!
Space Monster uses a modular, card-based board, special powers for each player, a deck of special powers for the monster, and an unusual deck-based hit point system for the monster. The colossal number of permutations these modules can create ensures good replay value.
The rules, cards, and tokens you need to play are all available as a 240 KB PDF.
Space Monster is a fairly complex game. As such, it is appropriate for ages 14 and up. A 4-player game takes about 60+ minutes to play, although your first game may take significantly longer.
— Jonathan A Leistiko :: gaming
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
SJG Week 14: What do you think you're doing?
SJG Week 12: Settling in and broadening...
The Inevitable Project - Help us out?
SJG Week 8: Targeting your game at a publisher...
SJG Week 7: Tips for artists...
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Carl Klutzke (Un-sticky notes: Part 1)
Jonathan (SJG Week 22: I no longer work at SJG)
BGibbs (SJG Week 22: I no longer work at SJG)
Remi (SJG Week 22: I no longer work at SJG)
Fred (SJG Week 22: I no longer work at SJG)