Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Randomizers, Meeples, and Metaphysics... Again!
Randomizers, Meeples, and Metaphysics
TED talk on board game design and the future of board games...
Magma
Protospiel South 2011: May 28 and 29 (and 27)
Recent Comments
Chris Johnson (Aliens vs. Cows)
Andy Van Zandt (Randomizers, Meeples, and Metaphysics... Again!)
Jonathan (Magma)
Annemari (Magma)
Anonymously Dangerous (The Rooftops of Ludovia)
Copyright 1999 - 2010 Invisible City Productions
Published with Textpattern
« Where's the Game of the Month for Feb. 2009? | Arise, Roboctopus! »
In Duplexity, you are your own worst enemy. As a time agent, you’re used to using clever temporal tricks to make copies of yourself, but this time something’s gone wrong. You’re convinced that your most recent copy of yourself isn’t a true copy, but your evil twin from a parallel reality. You must travel through space and manipulate time to eliminate all trace of your twin from reality before your twin does the same to you.
Duplexity is a puzzle-like strategy game (with a moderate dose of chance) for two players. The game revolves around the “motion” through time of players and events at eight critical locations. You can’t confront your opponent directly (unless you want to disappear in a swirl of cross-paradox and mess up the timestream). Instead, you’ll twist fate to create and destroy hazards and havens. You’ll also use the natural flow of time from the present to the past to “time clone” yourself. After all, if there are more of you than your opponent, that tilts the odds in your favor, right?
Duplexity uses a special board, many hazard/wound tokens, some haven and energy tokens, and multiple pawns for each player. You’ll also need two six-sided dice, two ten-sided dice, and two twelve-sided dice.
The rules are available at: http://www.invisible-city.com/play/511
Color and grayscale versions of the board are available as a 500 KB PDF.
Duplexity has rules that are far simpler than you’d expect for a game about time travel, but has some complexity. As such, Duplexity is appropriate for matched-age players 12 and up. Duplexity takes about 30 minutes to play.
— Jonathan A Leistiko :: gaming
Randomizers, Meeples, and Metaphysics... Again!
Randomizers, Meeples, and Metaphysics
TED talk on board game design and the future of board games...
Magma
Protospiel South 2011: May 28 and 29 (and 27)
How To Steal Like an Artist
Sharon J. Cichelli
Board Game Jam: Toronto: January 29-30, 2011
G8 Game Timer - A game timer for up to eight players. Nifty!
1955: A new independent boardgame on Kickstarter.
Chris Johnson (Aliens vs. Cows)
Andy Van Zandt (Randomizers, Meeples, and Metaphysics... Again!)
Jonathan (Magma)
Annemari (Magma)
Anonymously Dangerous (The Rooftops of Ludovia)
Jonathan (Peep War, 2005 revision)
Bob The Emu King (Peep War, 2005 revision)
Jonathan (Office Gossip)
Ghislain (Office Gossip)
Jonathan (Gnaqush)