Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

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Randomizers, Meeples, and Metaphysics... Again!
Randomizers, Meeples, and Metaphysics
TED talk on board game design and the future of board games...
Magma
Protospiel South 2011: May 28 and 29 (and 27)

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The Isle of Doctor Necreaux · 19 May 09

After many, many years of creative effort and work, the first commercial release of an Invisible City game is almost here! Alderac Entertainment Group has announced The Isle of Doctor Necreaux. It’s a cooperative card-based adventure game for one to five players set in a Flash Gordon-style future.

Doctor Necreaux has several design elements that I’m particularly pleased with. I like the character creation mechanic, the speed-vs-threat mechanic, and the way you don’t automatically get every item you find (the item queue mechanic).

I’m also very pleased with the artwork on the cards. The character cards are all appropriately heroic, and the monsters are full of menace and style.

Woot!

— Jonathan A Leistiko :: gaming : icp

  1. — Grudunza    May 20, 07:41 AM    #
  2. Jonathan Leistiko    May 20, 07:43 AM    #
  3. Tao - Starlit Citadel    May 22, 09:37 AM    #
  4. Jonathan Leistiko    May 22, 05:44 PM    #
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The Isle of Doctor Necreaux · 19 May 09

After many, many years of creative effort and work, the first commercial release of an Invisible City game is almost here! Alderac Entertainment Group has announced The Isle of Doctor Necreaux. It’s a cooperative card-based adventure game for one to five players set in a Flash Gordon-style future.

Doctor Necreaux has several design elements that I’m particularly pleased with. I like the character creation mechanic, the speed-vs-threat mechanic, and the way you don’t automatically get every item you find (the item queue mechanic).

I’m also very pleased with the artwork on the cards. The character cards are all appropriately heroic, and the monsters are full of menace and style.

Woot!

— Jonathan A Leistiko :: gaming : icp

  1. — Grudunza    May 20, 07:41 AM    #
  2. Jonathan Leistiko    May 20, 07:43 AM    #
  3. Tao - Starlit Citadel    May 22, 09:37 AM    #
  4. Jonathan Leistiko    May 22, 05:44 PM    #
Name
E-mail
http://
Message
  Textile Help
Copyright 1999 - 2009 Invisible City Productions