Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
Recent Comments
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Copyright 1999 - 2010 Invisible City Productions
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Magma boils up from the earth, sluicing forth to immolate and cover everything in its path. Fast at first, but growing slower and slower in its inexorable advance until it hardens to rock. This game moves much like its namesake.
Magma is a game for two to six players. Your goal is to claim as much territory as possible while using as few pieces as possible. If you’re playing with more than three players, you’re playing on a two-player team. (How do you get two-player teams with five players? Read the rules to find out!)
Magma uses a custom board and a bunch of tokens in three different colors.
The rules and board are available at: http://www.invisible-city.com/play/527/. If you don’t want to assemble your own set, or if you want a nicer-looking board, you can order a copy from The Game Crafter for a very reasonable price. We have removed Magma from The Game Crafter’s site for the time being. Stay tuned for future developments.
Magma has fairly simple rules. Thanks to CPSIA, the game is appropriate for ages 12 and up (although parental supervision could probably reduce this restriction significantly). A 6-player game takes about 45 minutes to play.
— Jonathan A Leistiko :: gaming
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
SJG Week 14: What do you think you're doing?
SJG Week 12: Settling in and broadening...
The Inevitable Project - Help us out?
SJG Week 8: Targeting your game at a publisher...
SJG Week 7: Tips for artists...
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Carl Klutzke (Un-sticky notes: Part 1)
Jonathan (SJG Week 22: I no longer work at SJG)
BGibbs (SJG Week 22: I no longer work at SJG)
Remi (SJG Week 22: I no longer work at SJG)
Fred (SJG Week 22: I no longer work at SJG)