Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
Recent Comments
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Copyright 1999 - 2010 Invisible City Productions
Published with Textpattern
« The Rooftops of Ludovia: Guest Designer Game of the Month for August 2009 | Crazy Cat Fanciers: Game of the Month for December 2009 »
You’re lost in a maze of twisty passages, all alike.
Twisty Passages is a game for two to four players. Your goal is to be the first (and only) person to escape from the bizarre maze you’ve found yourself in. Twisty Passages uses the same speed-draw mechanic found in The Isle of Doctor Necreaux. At the start of each turn you decide how many cards you want to draw and resolve. As you resolve cards, you add them to your path. When you end a turn with enough cards in your path, you’ve found the exit and win the game. You can’t just decide to draw the entire deck on your first turn, though. Traps and events will check your speed. They may cause you to discard cards, and can force you to end your turn prematurely. You don’t want to pick low speeds either. If you’re too slow, faster players will beat you to the exit.
(Doctor Necreaux is my first commercially published game, and it hit retail shelves last Friday, so I’m quite enthused! The speed draw mechanic in Doctor Necreaux came from Twisty Passages.)
Twisty Passages uses a custom deck of cards and about six six-sided dice. (You could play with just one die, but it would be a hassle. Eight to ten dice is ideal.)
The rules and cards are available at: http://www.invisible-city.com/play/530/.
Twisty Passages has fairly simple rules and is easily appropriate for ages 12 and up. Parents could probably play this game with children as young as seven. A four-player game takes about 40 minutes to play.
— Jonathan A Leistiko :: gaming
Nice posts, thank’s.
— Sergey Nov 3, 04:04 PM #I can handmake a card deck of 130 cards for $7.50, and I promote my special card game on my site. PLus there’s 3 Java 1.2 card games that can be played online against humans and/or computers. I couldn’t find anyplace else to send this to. No phone number, no email address.
— Brian Ciesicki Dec 2, 02:23 AM #Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
SJG Week 14: What do you think you're doing?
SJG Week 12: Settling in and broadening...
The Inevitable Project - Help us out?
SJG Week 8: Targeting your game at a publisher...
SJG Week 7: Tips for artists...
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Carl Klutzke (Un-sticky notes: Part 1)
Jonathan (SJG Week 22: I no longer work at SJG)
BGibbs (SJG Week 22: I no longer work at SJG)
Remi (SJG Week 22: I no longer work at SJG)
Fred (SJG Week 22: I no longer work at SJG)
Nice posts, thank’s.
— Sergey Nov 3, 04:04 PM #I can handmake a card deck of 130 cards for $7.50, and I promote my special card game on my site. PLus there’s 3 Java 1.2 card games that can be played online against humans and/or computers. I couldn’t find anyplace else to send this to. No phone number, no email address.
— Brian Ciesicki Dec 2, 02:23 AM #