Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
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Open call for play testers: Run, Hamster, Run! v 2.3
Protospiel South | May 28, 29, and 30 | Austin, TX
A Milestone and New Projects...
Crazy Cat Fanciers: Game of the Month for December 2009
Crazy Cat Fanciers
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Zach Perez (Open call for play testers: Run, Hamster, Run! v 2.3)
Tavis Parker (Magma)
Jonathan Leistiko (Crazy Cat Fanciers)
T. Derscheid (A Milestone and New Projects...)
Wesley Tanaka (Featured Game of the Month for July '08: The Decktet)
Copyright 1999 - 2010 Invisible City Productions
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Remember: You’re not crazy. You’re just different.
Crazy Cat Fanciers is a game for two to five players. Your goal is to entice cats from the Wild into your home and have them stay with you. The best way to do this is by feeding them, and ensuring that they stay sated. Since cats are always hungry, this is not always as easy to do as it may sound.
The player with most cats at the end of the game wins, with one little twist… Every cat has two of the following five quirks: Mellow, Polydactyl, Psycho, Stealthy, and Friendly. At the start of the game, each player gets a “crazy” card with one of those five quirks on it. Every cat you have that matches your crazy card is worth one extra point at the end of the game. So, your goal is to collect as many cats as possible, with cats that match your crazy counting double.
One more thing: There’s also a deck of Thumb Servants cards. You can use these cards to buy things for your house and your cats, and to keep other players from taking your cats.
Crazy Cat Fanciers uses a custom deck of cards and a six-sided die. The rules and cards are available at: http://www.invisible-city.com/play/534/crazy-cat-fanciers
Crazy Cat Fanciers has fairly simple rules, but requires a moderate amount of resource allocation and planning for the future. Crazy Cat Fanciers is appropriate for ages 12 and up. Parents could probably play this game with children as young as seven. A four-player game takes about 60 minutes to play.
— Jonathan A Leistiko :: gaming : humor
Open call for play testers: Run, Hamster, Run! v 2.3
Protospiel South | May 28, 29, and 30 | Austin, TX
A Milestone and New Projects...
Crazy Cat Fanciers: Game of the Month for December 2009
Crazy Cat Fanciers
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Zach Perez (Open call for play testers: Run, Hamster, Run! v 2.3)
Tavis Parker (Magma)
Jonathan Leistiko (Crazy Cat Fanciers)
T. Derscheid (A Milestone and New Projects...)
Wesley Tanaka (Featured Game of the Month for July '08: The Decktet)
Dingus (A Milestone and New Projects...)
Jeremiah Lee (A Milestone and New Projects...)
Jens Alfke (Crazy Cat Fanciers)
Jonathan Leistiko (Crazy Cat Fanciers)
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