Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
Recent Comments
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Copyright 1999 - 2010 Invisible City Productions
Published with Textpattern
« Twisty Passages: Game of the Month for September 2009 | A Milestone and New Projects... »
Remember: You’re not crazy. You’re just different.
Crazy Cat Fanciers is a game for two to five players. Your goal is to entice cats from the Wild into your home and have them stay with you. The best way to do this is by feeding them, and ensuring that they stay sated. Since cats are always hungry, this is not always as easy to do as it may sound.
The player with most cats at the end of the game wins, with one little twist… Every cat has two of the following five quirks: Mellow, Polydactyl, Psycho, Stealthy, and Friendly. At the start of the game, each player gets a “crazy” card with one of those five quirks on it. Every cat you have that matches your crazy card is worth one extra point at the end of the game. So, your goal is to collect as many cats as possible, with cats that match your crazy counting double.
One more thing: There’s also a deck of Thumb Servants cards. You can use these cards to buy things for your house and your cats, and to keep other players from taking your cats.
Crazy Cat Fanciers uses a custom deck of cards and a six-sided die. The rules and cards are available at: http://www.invisible-city.com/play/534/crazy-cat-fanciers
Crazy Cat Fanciers has fairly simple rules, but requires a moderate amount of resource allocation and planning for the future. Crazy Cat Fanciers is appropriate for ages 12 and up. Parents could probably play this game with children as young as seven. A four-player game takes about 60 minutes to play.
— Jonathan A Leistiko :: gaming : humor
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
SJG Week 14: What do you think you're doing?
SJG Week 12: Settling in and broadening...
The Inevitable Project - Help us out?
SJG Week 8: Targeting your game at a publisher...
SJG Week 7: Tips for artists...
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Carl Klutzke (Un-sticky notes: Part 1)
Jonathan (SJG Week 22: I no longer work at SJG)
BGibbs (SJG Week 22: I no longer work at SJG)
Remi (SJG Week 22: I no longer work at SJG)
Fred (SJG Week 22: I no longer work at SJG)