Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
Recent Comments
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
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« SJG Week 12: Settling in and broadening... | And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay! »
Howdy all.
It’s been an interesting two weeks. I’ve hit the 90-day mark, so I’ve been given a security code for the alarm system. That’s oddly reassuring in a funny way. It’s kind of like hitting an benchmark, like being told, “Okay, you can hang out here a little longer.”
About 10 days ago, I realized that I’m screwing around too much with other designers’ designs. I’m trying to do too much work myself and not sending enough of the design work back to the original designer. Consequently, I’m striving to cut back on messing with the designs and build better communication with designers. I’m starting low, but it’s an ongoing process.
That’s one of several goals I wrote down in my notebook. Let’s see what else I have there…
(Pulls out notebook)
Okay. On 6/12/10 I wrote: * Figure out what’s publishable. * Stop screwing w. it yourself. * Go to the designer(s). * Get some direction from Phil / SJ. * (Redacted)
I’m happy to say that I’ve made progress on (if not accomplished) each one of those goals.
With Origins coming up, lots of people will be out of the office for part, if not all, of the upcoming week. I’ll be on holiday for the duration of the following week leading up to July 4th. Consequently, I expect to get a lot of SJG stuff done, then get very little SJG stuff done. It’ll be an interesting two weeks.
On a different front: Inevitable is coming along very nicely. Our Kickstarter campaign ended and was a huge success. We’re entering the very last phases of playtesting and doing a little last-minute comparison shopping for printing services and dice suppliers. Once that’s done, we’re going to create 100 copies – and virtually every one is already accounted for! After that’s done, we’ll create another 100. If demand for them is anything like the first 100, they’re going to sell through very rapidly.
Not much else to say for now, I suppose. have a great week!
— Jonathan A Leistiko :: gaming
I know what you mean about screwing around with other people’s designs! I’m finding with submissions that I need to choose one of 4 responses…
1. “No thanks,”
2. “Resubmit after changing [this, that, or the other],”
3. “Interested in working on developing it with you,” or
4. “About perfect as-is.”
It’s difficult to draw the line sometimes between #2 and #3!
— Sedjtroll Jun 23, 06:33 AM #Un-sticky notes: Part 2
Inevitable: Promo video #2
Un-sticky notes: Part 1
SJG Week 22: I no longer work at SJG
And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay!
SJG Week 14: What do you think you're doing?
SJG Week 12: Settling in and broadening...
The Inevitable Project - Help us out?
SJG Week 8: Targeting your game at a publisher...
SJG Week 7: Tips for artists...
Kat (Un-sticky notes: Part 1)
P.D. (Un-sticky notes: Part 2)
Kevin Miller (Un-sticky notes: Part 1)
Jonathan (Un-sticky notes: Part 1)
Jens Alfke (Un-sticky notes: Part 1)
Carl Klutzke (Un-sticky notes: Part 1)
Jonathan (SJG Week 22: I no longer work at SJG)
BGibbs (SJG Week 22: I no longer work at SJG)
Remi (SJG Week 22: I no longer work at SJG)
Fred (SJG Week 22: I no longer work at SJG)
I know what you mean about screwing around with other people’s designs! I’m finding with submissions that I need to choose one of 4 responses…
1. “No thanks,”
2. “Resubmit after changing [this, that, or the other],”
3. “Interested in working on developing it with you,” or
4. “About perfect as-is.”
It’s difficult to draw the line sometimes between #2 and #3!
— Sedjtroll Jun 23, 06:33 AM #