Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Randomizers, Meeples, and Metaphysics... Again!
Randomizers, Meeples, and Metaphysics
TED talk on board game design and the future of board games...
Magma
Protospiel South 2011: May 28 and 29 (and 27)
Recent Comments
Chris Johnson (Aliens vs. Cows)
Andy Van Zandt (Randomizers, Meeples, and Metaphysics... Again!)
Jonathan (Magma)
Annemari (Magma)
Anonymously Dangerous (The Rooftops of Ludovia)
Copyright 1999 - 2010 Invisible City Productions
Published with Textpattern
« SJG Week 12: Settling in and broadening... | And one more thing... AEG will demo Pressure Matrix at Gen Con - Yay! »
Howdy all.
It’s been an interesting two weeks. I’ve hit the 90-day mark, so I’ve been given a security code for the alarm system. That’s oddly reassuring in a funny way. It’s kind of like hitting an benchmark, like being told, “Okay, you can hang out here a little longer.”
About 10 days ago, I realized that I’m screwing around too much with other designers’ designs. I’m trying to do too much work myself and not sending enough of the design work back to the original designer. Consequently, I’m striving to cut back on messing with the designs and build better communication with designers. I’m starting low, but it’s an ongoing process.
That’s one of several goals I wrote down in my notebook. Let’s see what else I have there…
(Pulls out notebook)
Okay. On 6/12/10 I wrote: * Figure out what’s publishable. * Stop screwing w. it yourself. * Go to the designer(s). * Get some direction from Phil / SJ. * (Redacted)
I’m happy to say that I’ve made progress on (if not accomplished) each one of those goals.
With Origins coming up, lots of people will be out of the office for part, if not all, of the upcoming week. I’ll be on holiday for the duration of the following week leading up to July 4th. Consequently, I expect to get a lot of SJG stuff done, then get very little SJG stuff done. It’ll be an interesting two weeks.
On a different front: Inevitable is coming along very nicely. Our Kickstarter campaign ended and was a huge success. We’re entering the very last phases of playtesting and doing a little last-minute comparison shopping for printing services and dice suppliers. Once that’s done, we’re going to create 100 copies – and virtually every one is already accounted for! After that’s done, we’ll create another 100. If demand for them is anything like the first 100, they’re going to sell through very rapidly.
Not much else to say for now, I suppose. have a great week!
— Jonathan A Leistiko :: gaming
Randomizers, Meeples, and Metaphysics... Again!
Randomizers, Meeples, and Metaphysics
TED talk on board game design and the future of board games...
Magma
Protospiel South 2011: May 28 and 29 (and 27)
How To Steal Like an Artist
Sharon J. Cichelli
Board Game Jam: Toronto: January 29-30, 2011
G8 Game Timer - A game timer for up to eight players. Nifty!
1955: A new independent boardgame on Kickstarter.
Chris Johnson (Aliens vs. Cows)
Andy Van Zandt (Randomizers, Meeples, and Metaphysics... Again!)
Jonathan (Magma)
Annemari (Magma)
Anonymously Dangerous (The Rooftops of Ludovia)
Jonathan (Peep War, 2005 revision)
Bob The Emu King (Peep War, 2005 revision)
Jonathan (Office Gossip)
Ghislain (Office Gossip)
Jonathan (Gnaqush)