Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Recent Posts
Open call for play testers: Run, Hamster, Run! v 2.3
Protospiel South | May 28, 29, and 30 | Austin, TX
A Milestone and New Projects...
Crazy Cat Fanciers: Game of the Month for December 2009
Crazy Cat Fanciers
Recent Comments
Zach Perez (Open call for play testers: Run, Hamster, Run! v 2.3)
Tavis Parker (Magma)
Jonathan Leistiko (Crazy Cat Fanciers)
T. Derscheid (A Milestone and New Projects...)
Wesley Tanaka (Featured Game of the Month for July '08: The Decktet)
Copyright 1999 - 2010 Invisible City Productions
Published with Textpattern
A memory game for two steely-nerved gunslingers.

Recall the sequence of cards played on an ever-growing stack.
A deck of cards. Any deck of cards will do. These rules assume that you’re using a Poker deck with the jokers removed.
Shuffle the deck. Set it face-down where both players can reach it. Select a player to start.
On your turn, you can raise or call.
To raise, take the top card of the deck and lay it face-up so it completely covers any previously-played cards. State the rank and suit of the card.
To call, sweep up the cards that have been played so far and say, “Draw!” Your opponent must state the name and rank of every card played so far, in order, from first played to last played. If your opponent succeeds, he or she gets the cards you’re holding. If your opponent fails, you get the cards. Either way, keep claimed cards face-down.
If there are cards in the deck after a call, play continues with the player who did not call.
The game ends when the deck runs out of cards. If there are cards in play and neither player wants to call when the deck runs out of cards, neither player gets to claim the cards in play.
Count your cards at the end of the game. The player with the most cards wins.
Shootin’ Gallery – You don’t have to call the cards in order – you just have to get all of them right.
Although the game is by Sharon, these rules were written by Jonathan, so any typos, lack of clarity, or other errors are all his fault.