Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.
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Open call for play testers: Run, Hamster, Run! v 2.3
Protospiel South | May 28, 29, and 30 | Austin, TX
A Milestone and New Projects...
Crazy Cat Fanciers: Game of the Month for December 2009
Crazy Cat Fanciers
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Zach Perez (Open call for play testers: Run, Hamster, Run! v 2.3)
Tavis Parker (Magma)
Jonathan Leistiko (Crazy Cat Fanciers)
T. Derscheid (A Milestone and New Projects...)
Wesley Tanaka (Featured Game of the Month for July '08: The Decktet)
Copyright 1999 - 2010 Invisible City Productions
Published with Textpattern
« Twisty Passages | Hidden Rules »
A very, very lightweight trick-taking game for three to six R.E.M. fans.

End the game with the most points. Do this by being the last player to play on a trick. Look out for Boom! cards – they’ll make all the points go away!
Shuffle the BPCCJBB! deck. Deal 5 cards to each player.
Pick a player to go first.
If you’re starting a trick, you must play a Birthday Party. If you can not start with a Birthday Party, show your hand to the player on your right or left and let play pass to the next player, who must start the trick.
On your turn you may play a card or pass.
If you pass on a trick you may still play later on the same trick.
If you want to play a card, look at the top card of the trick:
If you run out of cards, immediately draw up to five cards. If the deck runs out of cards, it’s out of cards. No cards for you!
If you play on a trick and play comes all the way around to you and no one else has played on the trick, you take the trick. Put all of the cards in the trick in your score pile.
When you take a trick or Boom! a trick, you must start the next trick.
If it’s the end of a trick and the deck is out of cards, the game is over. Put any cards in your hand in the score pile of the player on your right.
Sum the points on the cards in your score pile. If you have the most points, you win!