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City of Words : Reading Log
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| 11/6/2001 |
Monkey Vs. Robot by James Kolchalka
Monkey vs. Robot may initially appear simple: it has a minimal art style, barely any words, and an essentially straightforward plot. But James Kolchalka is a master of the deceptively simple, and even a quick glance through makes it clear that his use of minimalism ultimately enriches this book, rather than impoverishing it. |  | Plotwise, you can read it as a straightforward tale about monkeys and robots duking it out in a jungle. Or you can read it as a metaphor for the way we each are torn by the struggle of oppositional forces within ourselves, or as an allegory about human evolution, or a critique of progress... The book doesn't rule any of these readings out, because the conflict has been stripped down to a kind of primal essence. The story, able to engage readers on many different levels ends up becoming tremendously engrossing.
Artwise, it is worth mentioning that minimalism is harder to do than it looks, and everything here works magnificently: each brushstroke is perfect, the placement and size of each panel contributes to a pacing that absolutely fits. With this book, Kolchalka comes close to establishing himself indisputably as a master of the vocabulary of comics.
A book that is dramatic but not flashy, surprising but not showy, complex but not pointlessly elaborate, simple but not facile. |
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| 10/22/2001 |
 | Ender's Game by Orson Scott Card
On one level, Ender's Game functions as a straightforward SF 'interstellar war' yarn, of your basic Earth vs. Insects variety. On this level, the book is certainly a pleasing read. But much of the book's merit derives from its thematic underpinnings: as much as it is about interstellar war, the book is also about childhood, pedagogy, technology, simulation, strategy, ethics, and, perhaps primarily, empathy. The interplay of these themes suffuse the book with a certain richness, and yet do not slow down the forward motion of the plot. |
Fast-paced, interesting, engaging, and smart. Not a difficult read: there is little in the language or plot that would pose much trouble to a precocious middle schooler, and yet the book's moral positioning is nuanced enough to engage (and needle) any thoughtful adult reader. All in all, an enjoyable work, and a solid illustration of the old adage that SF is a "literature of ideas."
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| 7/18/2001 |
Life : A User's Manual by Georges Perec
Georges Perec constructed Life : A User's Manual in accord with a simple set of principles. Perec allowed these principles to trump the normal "laws" of how a novel should be constructed, and, in true Oulipan fashion, following the rules resulted in a novel which is utterly unique.
The subject of the novel is a block of flats in Paris. Perec organizes the book around the floorplan of the building: he moves from room to room, describing the furnishings and the decor. With an eye for ever-smaller details, Perec shows us how the ordinary space of an apartment teems with an almost overwhelming complexity.
As we tour the building, we begin to encounter the inhabitants, from the eccentric millionaire Bartlebooth to the master puzzlemaker Gaspard Winkler, and as Perec folds them into the narrative, he also regales us with stories from their past. He shares dozens of tales of every conceivable stripe: murder mysteries, fabulist yarns, stories of love and courtship. In this regard, Life: A User's Manual evokes Invisible Cities, another Oulipan novel, by Perec's friend and colleague Italo Calvino. In Invisible Cities, Calvino creates a series of cities that seem to contain everything in the whole world: here Perec goes one further, managing to pack the entire world down to the size of a single apartment building.
The book is obsessed with puzzles of every variety, and the hidden rules which govern the construction of the book cause it to serve as a formidable puzzle in its own right. I won't spoil the pleasures to be found here by explaining further.
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| 7/4/2001 |
Anil's Ghost by Michael Ondaatje
This is Michael Ondaatje's most linear and most political book, but that doesn't make it a linear political novel. This book is structured around a series of vivid episodes told in lyrical prose although the lyricism is more restrained here than in his other novels, and sometimes the episodes seem just slightly canned, as though Ondaatje is imitating his own style. This may just be a result of the reemergence of the familiar Ondaatje themes and imagery obscure books, ruins, bodily sensuality, the lure of the anonymous. All rich themes, to be sure, tempered here with increased sobriety, perhaps as a result of Ondaatje's increased attention to political violence.
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| The book examines the recent strife in Sri Lanka, and its repercussions on everyday people. A civil war among multiple factions, the Sri Lankan conflict is a representative example of the face of modern warfare, something most of us in North America have little direct experience with. This energizes the book, as does the book's character as a modern detective story (forensics), but its plot still seems to stall out in places the importance of the skeleton's identity is never quite established in the reader's mind once and for all. Ondaatje is a great writer, one of the best currently working, and he's at the top of his game, and this book truthfully is enjoyable, important, and often powerful; if it disappoints it does so only by virtue of not being a masterpiece. |
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| 5/22/2001 |
Everyone Is a Designer! edited by Miekke Gerritzon
A tiny book of aphorisms, slogans, and brief thinkpieces on design and the "design economy," set in a deliberately "ugly" design. The bits are contributed from a wide range of designers and "new media" types, and the quality varies accordingly: some are genuinely thought-provoking, although these are few and far between. Others elicit little more than a shrug from me. The worst of them are from the pattern of that Wired-style "new economy" boosterism that has become so familiar over the past decade: these seem especially tired in the light of the post-April 2000 landscape. The book had begun to show its age before it was even published.
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The book is further marred by shoddy proofreading: its pretensions are seriously compromised by the many spelling and grammatical errors. (I have trouble trusting someone's ideas on interaction design when they use "thrown" where they mean "throne.")
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| 5/22/2001 |
Destroy, She Said by Marguerite Duras
Two men and two women, all mentally ill, meet in a desolate French convalescent hotel and form their own tiny insular society. They spend much of the book engaging in conversations and semierotic acts which seem utterly pregnant with meaning despite lacking any sort of meaningful foundation whatsoever. This book is built around a whirling nihilistic emptiness which grows more and more pronounced as it proceeds. In the final pages the void roars in every word. Minimal, terrifying.
The interview with Duras that constitutes the second half of the book ranges from the provocative to the completely opaque.
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| 5/1/2001 |
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The Postmodern Condition by Jean-Francois Lyotard
An excellent book, primarily about the status of knowledge in a postindustrial society. Lyotard looks at the various rules that people use to determine whether a statement constitutes "knowledge." Different rules govern what constitues a valid piece of "scientific" knowledge, and what constitutes a valid piece of "narrative" knowledge. He traces the varying importance of each of these types of knowledge. Fascinating, lucid, clear. |
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