Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Contact Us

Recent Posts
Hierarchy: Game of the Month for August 2013
Hierarchy
Eight-by-eight (or 8^3, or 512)
Miscellaneous Halloween Thoughts...
Un-Sticky Notes: I'm sharing a secret tool with you...

Recent Comments
wvupeu775 (Jonathan A. Leistiko)
Shana Rosenberg (BAG)
Kat (Miscellaneous Halloween Thoughts...)
Derek (MetalTalon)
Jon Paulsen (Cthul-B-Que)

Copyright 1999 - 2010 Invisible City Productions

Published with Textpattern

Web Hosting by A2 Hosting

browse

search

RSS / Atom

Invisible City Productions

|

Psi Squad · 15 February 01

A logic game for three or more players.

Psi Squad

by Jonathan A. Leistiko

The Story

It’s 2138 AD. You attend an exclusive academy for individuals with psychic talents. For the past two months you’ve been under consideration for admission to an elite program. Now it’s just down to you and a handful of others: The best of the best. If you pass this final test, you’ll be sent on an important mission to an outpost outside the solar system!

In this test, you will choose a sequence of four concepts, or “keys”. This specific sequence of keys is your “cypher”. You and your fellow applicants will be locked in an isolation chamber. Your mission is to use your telepathic abilities to probe the minds of your rivals to uncover the keys to their cyphers while protecting your own cypher from discovery.

Success means a promotion and adventure. Failure means another 21 sessions of Dr. Quinto’s “Meditation Under Extreme Duress” class.

Do you have what it takes?

Object

End the game with the most status by guessing the keys to the other players ciphers while keeping your cipher’s keys as much of a mystery as possible.

You Need

  • a Psi Squad play sheet (or a piece of paper with all of the important info on it),
  • scratch paper and a pencil for taking notes during the game.
Psi Squad PDF

Setting Up

  • Pick a four-digit number. In the real test, the cipher keys are much more complex concepts, but for this game each digit in the number represents a key in your four-key cipher. Jot down your cipher’s keys on your play sheet and fold it over so no one else can see it.
  • Start your status at 12.
  • Set the starting Value of your cipher to zero.
  • Leave all other spaces blank.
  • Pick someone to go first.

Play

On your turn, pick a player and announce what you think the four keys in their cipher are. Your target will tell you the results of your guess (described below), and how many points you scored. Add that to your status. Remember that adding a negative number to your status reduces your status.

Play passes to the left.

When someone makes a guess on your cipher:

  • Write their guess on the next empty Guess line on your sheet.
  • Compare their guess to your cipher.
  • How many keys in their guess are in your cipher? This is their “number correct;” enter this number in the Number Correct space on the same line as their guess.
  • How many keys in their guess are identical to keys in your cipher (same number, same position)? This is their “number spotted;” enter this number in the Number Spotted space.
  • Tell them their number correct and their number spotted.
  • Add one point to your Value for each key they got correct and two points for each key they spotted. Enter the new Value of your secret number in the Value space.
  • Subtract the last Value of your cipher from the new Value. Tell your guesser the difference; they get to add this to their status.

Winning

The game ends when only one player’s cipher has not been guessed. That player gets to subtract the current Value of their cipher from 12 and add the result to their status.

The player with the highest status at the end of the game wins.

Variants

  • You can play this game with two players, but it’s not nearly as interesting. It becomes more of a race game.
  • For a shorter game, you can play with three-digit ciphers, but change every reference to “twelve” in these rules to “nine.”
  • For a longer game, you can play with five-digit ciphers, but increase every reference to “twelve” to “fifteen.”

Origin and Credits

When I was about 6 or 7 years old, my parents took me to the Franklin Institute. While we were there, we played with a very early electronic game. The game would think of a four-digit number from 0000 to 9999 and you’d have to guess it. For each guess, the game would tell you how many digits were correct and how many digits were in the right position. After we left the museum, we continued to play the game in the car. The game is a lot like Mastermind, but with numbers instead of colors. This version of the game takes it to the next logical level, I believe.

Name
E-mail
http://
Message
  Textile Help

Psi Squad · 15 February 01

A logic game for three or more players.

Psi Squad

by Jonathan A. Leistiko

The Story

It’s 2138 AD. You attend an exclusive academy for individuals with psychic talents. For the past two months you’ve been under consideration for admission to an elite program. Now it’s just down to you and a handful of others: The best of the best. If you pass this final test, you’ll be sent on an important mission to an outpost outside the solar system!

In this test, you will choose a sequence of four concepts, or “keys”. This specific sequence of keys is your “cypher”. You and your fellow applicants will be locked in an isolation chamber. Your mission is to use your telepathic abilities to probe the minds of your rivals to uncover the keys to their cyphers while protecting your own cypher from discovery.

Success means a promotion and adventure. Failure means another 21 sessions of Dr. Quinto’s “Meditation Under Extreme Duress” class.

Do you have what it takes?

Object

End the game with the most status by guessing the keys to the other players ciphers while keeping your cipher’s keys as much of a mystery as possible.

You Need

  • a Psi Squad play sheet (or a piece of paper with all of the important info on it),
  • scratch paper and a pencil for taking notes during the game.
Psi Squad PDF

Setting Up

  • Pick a four-digit number. In the real test, the cipher keys are much more complex concepts, but for this game each digit in the number represents a key in your four-key cipher. Jot down your cipher’s keys on your play sheet and fold it over so no one else can see it.
  • Start your status at 12.
  • Set the starting Value of your cipher to zero.
  • Leave all other spaces blank.
  • Pick someone to go first.

Play

On your turn, pick a player and announce what you think the four keys in their cipher are. Your target will tell you the results of your guess (described below), and how many points you scored. Add that to your status. Remember that adding a negative number to your status reduces your status.

Play passes to the left.

When someone makes a guess on your cipher:

  • Write their guess on the next empty Guess line on your sheet.
  • Compare their guess to your cipher.
  • How many keys in their guess are in your cipher? This is their “number correct;” enter this number in the Number Correct space on the same line as their guess.
  • How many keys in their guess are identical to keys in your cipher (same number, same position)? This is their “number spotted;” enter this number in the Number Spotted space.
  • Tell them their number correct and their number spotted.
  • Add one point to your Value for each key they got correct and two points for each key they spotted. Enter the new Value of your secret number in the Value space.
  • Subtract the last Value of your cipher from the new Value. Tell your guesser the difference; they get to add this to their status.

Winning

The game ends when only one player’s cipher has not been guessed. That player gets to subtract the current Value of their cipher from 12 and add the result to their status.

The player with the highest status at the end of the game wins.

Variants

  • You can play this game with two players, but it’s not nearly as interesting. It becomes more of a race game.
  • For a shorter game, you can play with three-digit ciphers, but change every reference to “twelve” in these rules to “nine.”
  • For a longer game, you can play with five-digit ciphers, but increase every reference to “twelve” to “fifteen.”

Origin and Credits

When I was about 6 or 7 years old, my parents took me to the Franklin Institute. While we were there, we played with a very early electronic game. The game would think of a four-digit number from 0000 to 9999 and you’d have to guess it. For each guess, the game would tell you how many digits were correct and how many digits were in the right position. After we left the museum, we continued to play the game in the car. The game is a lot like Mastermind, but with numbers instead of colors. This version of the game takes it to the next logical level, I believe.

Name
E-mail
http://
Message
  Textile Help
Copyright 1999 - 2009 Invisible City Productions