Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

Invisible City Productions Invisible City Productions is a collective of game designers, writers, and artists who provide this as a space for the creators of secret media to come together and touch antennae.

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Jonathan Leistiko (The Isle of Doctor Necreaux)
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Copyright 1999 - 2009 Invisible City Productions

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Thinking in Circles · 15 August 04

A game of intuition and second-guessing for two players.

Thinking In Circles

by Jonathan A. Leistiko

Object

To set three adjacent circles to your color, or to get three adjacent circles to match your secret shape sequence. You do this by outguessing what your opponent will play.

You Need

Setting Up

Place the Thinking in Circles board in the center of the table.

Write down a sequence of three shapes. The only valid shapes are circle, triangle, square, and pentagon.

Choose black or white. Your opponent gets the other color and gets to go first.

Play

On your turn, pick a circle to adjust. Secretly pick a number of beads and put them in your hand. The beads must all be the same color. You must select at least one bead. Your opponent does likewise.

Every white bead counts for one point. Every black bead counts for one negative point.

Reveal your beads simultaneously and add them up. This will give you a number from -6 to +6. Move the token in your chosen circle that many steps clockwise (for positive numbers) or counterclockwise (for negative numbers). If your total balanced out to zero, the token does not move.

Play passes to the left.

Winning

If tokens in three adjacent circles are resting on shapes that match one of your goals, you win. Note that the order must match also. If your goal is circle, square, pentagon then tokens resting on circle, pentagon, square don’t count. You may read the sequence forward or backward; square, square, circle is the same as circle, square, square.

You also win if tokens in three adjacent circles are resting on spaces that match your color.

Variants

Lockdown: You’ll need nickels to act as “Blocker” tokens. Each player starts the game with one Blocker token. If a token lands on a neutral space and it’s your turn, you get a Blocker token. Moving no spaces still counts as landing on a space. After your opponent selects a circle to adjust, but before you select hidden beads, you can spend a Blocker token to force your opponent to select a different circle.

Spin Cycle: For a faster game, let each player start with two or three secret goals instead of just one.

UnCloned: You can not choose a secret goal that has two identical shapes adjacent to each other.

Wild Cards If a token is on your color, you can count it as one of the shapes in your sequence. For example, pretend your color is black and your sequence is square, circle, pentagon. You would win if tokens were on square, black, pentagon. Black, circle, black would also win for you.

Origin and Credits

Thanks to Ben for playtesting this with me many, many months ago (in September of 2002) as we waited out a rainstorm.

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  Textile Help

Thinking in Circles · 15 August 04

A game of intuition and second-guessing for two players.

Thinking In Circles

by Jonathan A. Leistiko

Object

To set three adjacent circles to your color, or to get three adjacent circles to match your secret shape sequence. You do this by outguessing what your opponent will play.

You Need

Setting Up

Place the Thinking in Circles board in the center of the table.

Write down a sequence of three shapes. The only valid shapes are circle, triangle, square, and pentagon.

Choose black or white. Your opponent gets the other color and gets to go first.

Play

On your turn, pick a circle to adjust. Secretly pick a number of beads and put them in your hand. The beads must all be the same color. You must select at least one bead. Your opponent does likewise.

Every white bead counts for one point. Every black bead counts for one negative point.

Reveal your beads simultaneously and add them up. This will give you a number from -6 to +6. Move the token in your chosen circle that many steps clockwise (for positive numbers) or counterclockwise (for negative numbers). If your total balanced out to zero, the token does not move.

Play passes to the left.

Winning

If tokens in three adjacent circles are resting on shapes that match one of your goals, you win. Note that the order must match also. If your goal is circle, square, pentagon then tokens resting on circle, pentagon, square don’t count. You may read the sequence forward or backward; square, square, circle is the same as circle, square, square.

You also win if tokens in three adjacent circles are resting on spaces that match your color.

Variants

Lockdown: You’ll need nickels to act as “Blocker” tokens. Each player starts the game with one Blocker token. If a token lands on a neutral space and it’s your turn, you get a Blocker token. Moving no spaces still counts as landing on a space. After your opponent selects a circle to adjust, but before you select hidden beads, you can spend a Blocker token to force your opponent to select a different circle.

Spin Cycle: For a faster game, let each player start with two or three secret goals instead of just one.

UnCloned: You can not choose a secret goal that has two identical shapes adjacent to each other.

Wild Cards If a token is on your color, you can count it as one of the shapes in your sequence. For example, pretend your color is black and your sequence is square, circle, pentagon. You would win if tokens were on square, black, pentagon. Black, circle, black would also win for you.

Origin and Credits

Thanks to Ben for playtesting this with me many, many months ago (in September of 2002) as we waited out a rainstorm.

Name
E-mail
http://
Message
  Textile Help
Copyright 1999 - 2009 Invisible City Productions