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Space Monster · 6 December 08

There’s something alien in Deep Space Outpost 233-B, and it’s hungry. Will you figure out how to neutralize it before it eats you? Find out in this action / exploration / suspense / combat game for one to five intrepid space explorers.

Space Monster

by Jonathan A. Leistiko

Story

There’s something alien in Deep Space Outpost 233-B, and it’s hungry. Will you figure out how to neutralize it before it eats you?

Object

Figure out the space monster’s weaknesses and stop it before it eats everyone on the space station – including you!

Rules, Pieces, etc.

Space Monster is a game I’ve been working on for a while, in hopes of licensing it to a publisher. In the interest of getting play test feedback, I’m making it available to y’all. The rules, cards, and tokens are all in one 240 KB PDF. Since the file includes the rules, and the rules are long and complex, I’m not posting the rules on this web page.

If you like the game, or if you don’t like the game, or if you’re just a fan and would like to see the Game of the Month continue, do me a favor: Post or email Space Monster play test feedback. No layout suggestions, please. Thank you.

Enjoy!

Update: Dec 7 ’08
At the request of a BGG user, I’ve created a deck of Knack cards. This way, you don’t have to roll on the chart for them, and you can keep your Knack during the game and refer to it.

  1. Please continue the game of the month!

    I love to download and play them.
    I haven’t tried playing this game yet, but it looks fun and will definitely play it with my boys!

    Thanks

    — Dirk Johnson    Dec 9, 02:48 AM    #
  2. Downloaded this a couple of weeks ago, finally mounted it all on card and played with a friend tonight. Great game! I had a high strength character with cyborg knack, and he had a high wits one with quick knack. Play is fast and smooth, but the rules could do with some clarification at points. We worked it all out fine, but some fine editing is needed (if I play it a couple more times I’m more than happy to post some specific editing feedback – would you mind?). The Knack card addition is a very good idea; you just draw a card. I think the game would benefit from a gameboard where players can lay out corridors and rooms into pre-arranged slots and place stacks of cards in spots (i.e. like Community Chest and Chance in Monopoly). Great fun, will definitely play again. First time I damaged the monster, we drew “regenerative” damage modifier for kinetic damage! Then when I found a fire torch, we drew “resistant” for fire damage! Quite a challenge with only two of us. I finally lured it into the airlock, closed the door behind me, with my mate in the reactor core turning the power on. The double-roll to turn the power off is a major frustration (all in fun of course). But we worked out a plan, it relied on a bit of luck: reactor turning on (roll of 1 or 2 needed); then space monster moves (need not to roll double), then I had to roll 1 or 2 in the control room (I had Wits of 2 only!) to open the airlock. If that hadn’t happened, the monster would have opened the door and we would have had to think of something else. But gee, soooooo satisfying to have our plan work after so many obstacles. Great game, will play again, and may develop a board for it. Can’t make grand promises. Thanks for the blog. A game to get the kids involved. By the way, he used a Space Marine Chaplain, I used an Ork Boy and we used an Ork Warboss (all from 40k) for the tokens.

    — Jonathan Sherlock    Dec 10, 06:35 PM    #
  3. Hello Jonathan,

    (1) If you post feedback, I’ll incorporate it into the game.
    (2) A game board is a great idea. I am likely to make one.
    (3) 40K minis are a thematically appropriate choice. I like it.
    (4) Yeah, it’s a tough game with two players, but it’s doable. It is especially fun to feel like you played the odds and won, isn’t it? Congratulations on winning!

    Jonathan Leistiko    Dec 10, 08:45 PM    #
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Space Monster · 6 December 08

There’s something alien in Deep Space Outpost 233-B, and it’s hungry. Will you figure out how to neutralize it before it eats you? Find out in this action / exploration / suspense / combat game for one to five intrepid space explorers.

Space Monster

by Jonathan A. Leistiko

Story

There’s something alien in Deep Space Outpost 233-B, and it’s hungry. Will you figure out how to neutralize it before it eats you?

Object

Figure out the space monster’s weaknesses and stop it before it eats everyone on the space station – including you!

Rules, Pieces, etc.

Space Monster is a game I’ve been working on for a while, in hopes of licensing it to a publisher. In the interest of getting play test feedback, I’m making it available to y’all. The rules, cards, and tokens are all in one 240 KB PDF. Since the file includes the rules, and the rules are long and complex, I’m not posting the rules on this web page.

If you like the game, or if you don’t like the game, or if you’re just a fan and would like to see the Game of the Month continue, do me a favor: Post or email Space Monster play test feedback. No layout suggestions, please. Thank you.

Enjoy!

Update: Dec 7 ’08
At the request of a BGG user, I’ve created a deck of Knack cards. This way, you don’t have to roll on the chart for them, and you can keep your Knack during the game and refer to it.

  1. Please continue the game of the month!

    I love to download and play them.
    I haven’t tried playing this game yet, but it looks fun and will definitely play it with my boys!

    Thanks

    — Dirk Johnson    Dec 9, 02:48 AM    #
  2. Downloaded this a couple of weeks ago, finally mounted it all on card and played with a friend tonight. Great game! I had a high strength character with cyborg knack, and he had a high wits one with quick knack. Play is fast and smooth, but the rules could do with some clarification at points. We worked it all out fine, but some fine editing is needed (if I play it a couple more times I’m more than happy to post some specific editing feedback – would you mind?). The Knack card addition is a very good idea; you just draw a card. I think the game would benefit from a gameboard where players can lay out corridors and rooms into pre-arranged slots and place stacks of cards in spots (i.e. like Community Chest and Chance in Monopoly). Great fun, will definitely play again. First time I damaged the monster, we drew “regenerative” damage modifier for kinetic damage! Then when I found a fire torch, we drew “resistant” for fire damage! Quite a challenge with only two of us. I finally lured it into the airlock, closed the door behind me, with my mate in the reactor core turning the power on. The double-roll to turn the power off is a major frustration (all in fun of course). But we worked out a plan, it relied on a bit of luck: reactor turning on (roll of 1 or 2 needed); then space monster moves (need not to roll double), then I had to roll 1 or 2 in the control room (I had Wits of 2 only!) to open the airlock. If that hadn’t happened, the monster would have opened the door and we would have had to think of something else. But gee, soooooo satisfying to have our plan work after so many obstacles. Great game, will play again, and may develop a board for it. Can’t make grand promises. Thanks for the blog. A game to get the kids involved. By the way, he used a Space Marine Chaplain, I used an Ork Boy and we used an Ork Warboss (all from 40k) for the tokens.

    — Jonathan Sherlock    Dec 10, 06:35 PM    #
  3. Hello Jonathan,

    (1) If you post feedback, I’ll incorporate it into the game.
    (2) A game board is a great idea. I am likely to make one.
    (3) 40K minis are a thematically appropriate choice. I like it.
    (4) Yeah, it’s a tough game with two players, but it’s doable. It is especially fun to feel like you played the odds and won, isn’t it? Congratulations on winning!

    Jonathan Leistiko    Dec 10, 08:45 PM    #
Name
E-mail
http://
Message
  Textile Help
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